> For the complete documentation index, see [llms.txt](https://docs.zeroauthority.xyz/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.zeroauthority.xyz/quest/quests-onchain/how-do-i-win.md).

# How do I win?

<figure><img src="/files/ZhzqrmcHUBnzEzN3uUZl" alt=""><figcaption></figcaption></figure>

### Winning a Quest (Non-Bounty Model)

In Zero Authority, quests do not operate on winner-takes-all bounty mechanics. There are no single winners, no subjective selection, and no centralized approvals. Rewards emerge from participation, contribution, reputation, and sustained alignment.

This system is designed to reward **behavior**, not submissions — and **coordination**, not competition.

***

### Core Principles

* Quests are participation-based, not contest-based
* Rewards are probabilistic and reputation-weighted
* Contribution compounds over time
* Alignment > visibility
* Activity > performance theater

***

### Quest Flow Procedure

#### 1. Quest Creation

A creator launches a new quest.

* The quest defines purpose, objectives, and contribution pathways
* The creator sets a **reward fee** (not a prize pool)
* This fee is automatically deposited into the **Treasury Contract**

The treasury becomes the reward engine — not the creator.

***

#### 2. Participation Phase

Participants join the quest.

* Users contribute through actions, tasks, coordination, content, development, research, or execution
* All actions are recorded onchain
* Participation builds **activity score** and **reputation weight**

There is no “submission” model — only verifiable contribution.

***

#### 3. Reputation Accumulation

Each participant builds a living reputation profile:

* Consistency of participation
* Quality signals
* Verification history
* Cross-quest contribution
* Long-term alignment patterns

Reputation is cumulative, portable, and composable across quests.

***

#### 4. Treasury Control Layer (NOVA AI)

The **Treasury Contract** is governed by NOVA AI.

NOVA AI:

* Monitors participation data
* Tracks activity levels
* Evaluates reputation weight
* Analyzes contribution patterns
* Models long-term alignment

This creates a dynamic contribution graph rather than static scoring.

***

#### 5. Reward Distribution Logic

Rewards are not claimed — they are **granted**.

NOVA AI selects wallets for reward distribution based on:

* Activity intensity
* Contribution consistency
* Reputation weight
* Cross-quest engagement
* Ecosystem alignment

This selection is:

* Non-deterministic (not predictable)
* Non-gameable (anti-sybil + reputation weighting)
* Continuous (not event-based)
* Probabilistic (likelihood-based, not ranking-based)

***

#### 6. Distribution Execution

* NOVA AI triggers treasury distributions
* Smart contracts execute transfers
* Rewards flow directly to selected wallets
* All distributions are transparent and onchain

There is no announcement of winners — only proof of contribution and receipt.

***

### System Outcome

Quests produce:

* Long-term contributors, not short-term hunters
* Ecosystem builders, not task mercenaries
* Compounding reputation, not disposable wallets
* Coordination networks, not leaderboard economies

***

### Philosophy

In Zero Authority, you don’t “win” a quest.

You **become** valuable to the system.

Rewards follow gravity.

Reputation is mass.

Participation bends the treasury.

And alignment determines flow.

This is not a marketplace.

It’s an economy of trust, coordination, and emergence.


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